Librcsc阅读笔记:PlayerAgent/PlayerConfig

PlayerAgent

basic player agent class 最基本的球员智能体类

继承了SoccerAgent

struct Impl

implement即实行,就是保证agent部分功能运转的结构体。

public variables

PlayerAgent & agent_

reference to the agent instance 智能体句柄的指向

GameTime变量

last_decision_time_:last action decision game time

current_time_: current game time

timeStamp变量

body_time_stamp_: time when sense_body is received

see_time_stamp_: time when see is received

bool变量

think_received_:flag to check if (think) message was received or not.

server_cycle_stopped_: flag to check if server cycle is stopped or not.

boost::shared_ptr变量
数据类型和变量名 作用
boost::shared_ptr<ArmAction> arm_action_ pointer to reserved action
boost::shared_ptr<NeckAction> neck_action_ pointer to reserved action
boost::shared_ptr<ViewAction> view_action_ pointer to reserved action
boost::shared_ptr<SoccerIntention> intention_ intention queue
int变量

clang_min_:supported minimal clang version

clang_max_:supported maximal clang version

其他变量和函数

其他变量和函数自行在网页查看,主要是一个class一个对应变量以及对应函数。

public functions

动作型函数

比较重要的函数,涉及球员动作。下一步应该关注具体实现、与chain_action关系和动作提升。

  • bool doKick (const double &power, const AngleDeg &rel_dir) 踢球
  • bool doDash (const double &power, const AngleDeg &rel_dir=0.0) 冲刺
  • bool doCatch () 带球
  • bool doMove (const double &x, const double &y) 移动
  • bool doTackle (const double &power_or_dir, const bool foul=false) 铲球
  • bool doTurnNeck (const AngleDeg &moment) 转头
  • bool doChangeView (const ViewWidth &width) 变更视角
  • bool doPointto (const double &x, const double &y)
  • bool doPointtoOff ()
  • bool doAttentionto (SideID side, const int unum)
  • bool doAttentiontoOff ()
  • void setArmAction (ArmAction *act)
  • void setNeckAction (NeckAction *act)
  • void setViewAction (ViewAction *act)
  • void addSayMessage (const SayMessage *message)
  • bool removeSayMessage (const char header)
  • void setIntention (SoccerIntention *intention)
  • bool doIntention ()
  • void addPreActionCallback (const PeriodicCallback::Ptr &ptr)
  • void addPostActionCallback (const PeriodicCallback::Ptr &ptr)

返回特定类的函数

  • const PlayerConfig & config () const
  • DebugClient & debugClient ()
  • const WorldModel & world () const
  • const WorldModel & fullstateWorld () const
  • const ActionEffector & effector () const
  • const BodySensor & bodySensor () const
  • const VisualSensor & visualSensor () const
  • const AudioSensor & audioSensor () const
  • const FullstateSensor & fullstateSensor () const
  • const SeeState & seeState () const
  • const TimeStamp & bodyTimeStamp () const:get time stamp when sense_body message is received
  • const TimeStamp & seeTimeStamp () const:get time stamp of see message when see message is received

如上所示,有一批agent的传感器。

PlayerConfig

Copyright@Njupt-Apollo-2d-2021 all right reserved,powered by Gitbook该文件最新修订时间: 2022-02-26 09:05:41

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