4. Soccer Server 足球服务器
前言
本部分是整个RCSS里最重要的部分——服务器。
4.8 4.9尚未放入 留待后续参与
目录
- 4.1. Objects
- 4.2. Protocols
- 4.2.1. Player Command Protocol
- Connecting, reconnecting, and disconnecting
- Initial Settings
- Player Control
- Others
- 4.2.2. Player Sensor Protocol
- 4.2.1. Player Command Protocol
- 4.3. Sensor Models
- 4.4. Movement Models
- 4.4.1. Movement Noise Model
- 4.4.2. Collision Model
- 4.5. Action Models
- 4.5.1. Catch Model
- 4.5.2. Dash Model
- Sideward and Omni-Directional Dashes
- Stamina Model
- 4.5.3. Kick Model
- 4.5.4. Move Model
- 4.5.5. Say Model
- 4.5.6. Tackle Model
- 4.5.7. Turn Model
- 4.5.8. TurnNeck Model
- 4.6. Heterogeneous Players
- 4.7. Referee Model
- 4.7.1. Play Modes and referee messages
- 4.7.2. Illegal Defense Referee
- Rules
- 4.8. The Soccer Simulation
- 4.8.1. Description of the simulation algorithm
- 4.9. Using Soccerserver
- 4.9.1. The Soccerserver Parameters