4. Soccer Server 足球服务器

前言

本部分是整个RCSS里最重要的部分——服务器。

4.8 4.9尚未放入 留待后续参与

目录

  • 4.1. Objects
  • 4.2. Protocols
    • 4.2.1. Player Command Protocol
      • Connecting, reconnecting, and disconnecting
      • Initial Settings
      • Player Control
      • Others
    • 4.2.2. Player Sensor Protocol
  • 4.3. Sensor Models
    • 4.3.1. Aural Sensor Model
      • Capacity of the Aural Sensor
      • Range of Communication
      • Aural Sensor Example
    • 4.3.2. Vision Sensor Model
      • Range of View
      • Visual Sensor Noise Model
    • 4.3.3. Body Sensor Model
  • 4.4. Movement Models
    • 4.4.1. Movement Noise Model
    • 4.4.2. Collision Model
  • 4.5. Action Models
    • 4.5.1. Catch Model
    • 4.5.2. Dash Model
      • Sideward and Omni-Directional Dashes
      • Stamina Model
    • 4.5.3. Kick Model
    • 4.5.4. Move Model
    • 4.5.5. Say Model
    • 4.5.6. Tackle Model
    • 4.5.7. Turn Model
    • 4.5.8. TurnNeck Model
  • 4.6. Heterogeneous Players
  • 4.7. Referee Model
    • 4.7.1. Play Modes and referee messages
    • 4.7.2. Illegal Defense Referee
      • Rules
  • 4.8. The Soccer Simulation
    • 4.8.1. Description of the simulation algorithm
  • 4.9. Using Soccerserver
    • 4.9.1. The Soccerserver Parameters
Copyright@Njupt-Apollo-2d-2021 all right reserved,powered by Gitbook该文件最新修订时间: 2022-02-26 09:05:41

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